Adventuring in the world

October 8, 2007 at 5:53 am (Uncategorized) (, , , )

After you create your character, you will enter the world in your race’s starting area. All the races except trolls and gnomes begin in a unique location. Those two races have to share starting locales with the orcs and dwarves, respectively. After watching a brief in-game cutscene introducing your race, you are set loose upon the world. It won’t be long before you encounter your first monster in your travels. World of Warcraft is home to a huge array of creatures of all shapes, sizes, and of varying threat levels to your character’s well-being. These creatures can be found everywhere, from roaming the countryside, residing in their own camps, or populating vast dungeons. There are wandering beasts, which will range from forest creatures such as bears, spiders, and wolves, to more exotic creatures such as giant phosphorescent moths and six-legged crocodiles called crocolisks.

While you’re exploring the lands of Azeroth and Kalimdor, you’ll be treated to a multitude of different regions, each with its own visual style. Vast, varied, and beautiful, many of the regions were recreated from their appearances in prior Warcraft games, while others introduce heretofore uncharted lands in the Warcraft universe. This variety and detail can be seen in the lush forests in Ashenvale and Feralas, the snowy mountains in Dun Morogh, the savannah of the Barrens, the plains of Mulgore, and the deserts of Tanaris. Swamps in Un’Goro Crater, jungles in Stranglethorn Vale, farmland in Elwynn Forest, and even deforested hills in Stonetalon Mountains are even more of the many regions you can explore. Terrain that has been vastly altered by magic and the ravages of war also appear in the game. The razed city of Dalaran, encased in a protective magic shell, is a painful reminder of the devastation of the Reign of Chaos, while the infested Eastern and Western Plaguelands are filled with diseased animals and plantlife, courtesy of the Scourge’s plague.

This long list of landscapes doesn’t even include the underground environments and dungeons of the world. There are dungeons available for all ranges of mid- to high-level players, and they offer many rich quests, fearsome foes, and powerful rewards.

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A Familiar World

September 29, 2007 at 3:36 am (Uncategorized) (, , )

A Familiar World

World of Warcraft draws heavily upon the lore of the Warcraft universe. Long-time fans of the Warcraft games are finally able to step into the world from a player’s perspective, and experience the universe firsthand. People, places, and units from the strategy games are brought to life in World of Warcraft.

You can visit such places as the Burning Steppes, where Grom Hellscream fell in battle against the demon lord Mannoroth, and Ironforge, where the dwarves make their home below the mountain. Legendary heroes, such as Thrall, Cairne Bloodhoof, and King Magni Bronzebeard, are also in the game, presiding over their respective peoples as leaders in their race’s capitals.

Guards in the human city of Stormwind look just like footmen from Warcraft III, peasants in the human town of Hillsbrad look exactly like their counterparts in the strategy games, and orc peons shuffle about the farms of Go’Shek in the Arathi Highlands. Night elf players can even see gargantuan Ancient Protectors patrolling the elven lands of Teldrassil, while a towering Ancient of War waits to greet all visitors to Darnassus.

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World of Warcraft creator warns devs of

September 24, 2007 at 7:56 am (Uncategorized)

Developers who focus solely on MMO projects are “setting [themselves] up to fail,” reckons Paul Sams, chief operating officer for World of Warcraft creator Blizzard. He believes devs and publishers need to avoid being caught up in the “blood lust” of subscriber-led revenue.

“I think a lot of companies that get a taste of what an MMO can do for their financial performance – they get this, and I’ll use a Blizzard term, they get this ‘blood lust’ for more…

“[At Blizzard] We think that having a portfolio that is focused solely on MMOs is going to set you up to fail. You’re putting all your eggs in one basket, assuming that all the gamers are going to want to play that type of game over and over again.”

Sams revealed his insider-advice to Edge magazine during the Blizzcon event in LA earlier this month. Blizzard’s COO was also keen to point out that the heavy-hitting developer will be practising what he preaches, and not rushing headlong into working on a WoW sequel.

“We need to give World of Warcraft time to breathe. That’s why a lot of sequels don’t perform, because players don’t want to pick up and leave the community and all the things that they’ve done. They’ve put a lot of time and energy into it. To ask them to move is a big request.”

Plans for a WoW sequel are afoot, however, with Sams hoping that Blizzard will “time it right,” while colleague Frank Pearce predicts WoW’s lifespan to stretch between five and ten years. You can read Edge’s full Blizzcon feature in issue #180, on sale from tomorrow.

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Blizzard says “NO!” again

September 21, 2007 at 8:48 am (Uncategorized)

It’s one of those hopes/dreams/rumours that refuses to lay down and die – will Blizzard’s phenomenally successful MMO World of Warcraft hit the Xbox 360 and/or PS3?

It’s a question that’s been raised with the developer on numerous occasions previously, only to see Blizzard say nope, no console plans for WoW. And the company has re-iterated such in response to a post on the official forums questioning the arrival of the game on PS3.

Blizzard’s response? “We’re madly in love with the PC and Mac platforms, and there are no plans at this time to bring World of Warcraft to any other platforms.”

No plans “at this time?” That clearly means WoW on consoles in the future. Right?

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